Home Psychology Journal Issue Abstract

Savoirs et clinique

2015/1 (No 18)

  • Pages : 136
  • ISBN : 9782749247564
  • Publisher : ERES

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Today, the digital revolution is disrupting established institutions. With the advent of video games, the ways in which we play are deeply altered. It follows that video games provide a relevant starting point from which to attempt to grasp digital technology through psychoanalysis. Along with Klein and Winnicott, we consider the video game system as a possible object of mediation in psychotherapy, as illustrated by two clinical cases.


  • video games
  • digital technology
  • objects of mediation

To cite this article

Vincent Le Corre, “ De quelques aspects de l’expérience vidéo-ludique ”, Savoirs et clinique 1/2015 (n° 18) , p. 43-52
URL : www.cairn.info/revue-savoirs-et-cliniques-2015-1-page-43.htm.
DOI : 10.3917/sc.018.0043.

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