Home Psychology Journal Issue Abstract

Savoirs et clinique

2015/1 (No 18)

  • Pages : 136
  • ISBN : 9782749247564
  • Publisher : ERES

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Abstract

English

Today, the digital revolution is disrupting established institutions. With the advent of video games, the ways in which we play are deeply altered. It follows that video games provide a relevant starting point from which to attempt to grasp digital technology through psychoanalysis. Along with Klein and Winnicott, we consider the video game system as a possible object of mediation in psychotherapy, as illustrated by two clinical cases.

Keywords

  • video games
  • digital technology
  • objects of mediation

To cite this article

Vincent Le Corre, “ De quelques aspects de l’expérience vidéo-ludique ”, Savoirs et clinique 1/2015 (n° 18) , p. 43-52
URL : www.cairn.info/revue-savoirs-et-cliniques-2015-1-page-43.htm.
DOI : 10.3917/sc.018.0043.

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